You need a legal copy of Fallout: New Vegas Ultimate Edition updated to version 1.4 in order to use these mods.Also, the order of the mods I will be using is the preferred order they should be in when using Mod Organiser, which is my personal recommendation for a mod manager. Not all of the mods included have Nexus releases, so you will require a GUN account to gain access to some of them (although the mods I use are not necessary per se, so it's completely optional).Finally, this guide will require you to know how to use. You can check for a summary of installation and basic use.Without further ado, let's begin.Utilities:There's some basic utilities that require installation before we can start modding out our game. These will help with removing conflicts, stabilising the game, and are sometimes required in order for mods to run. The New Vegas script extender is one of the most important tools required for scripted mods to run. Installation is simple, if you downloaded the.zip file, all you have to do is extract the contents into your Fallout: New Vegas directory (SteamsteamappscommonFallout New Vegas), or run the installer that can also be found in the Silverlock site.
Mod Organiser should recognise the extender right away. A powerful tool that allows the cleaning of master files, as well as the creation of merged patches for improved compatibility between mods. After downloading the file, I recommend creating a folder inside your Fallout: New Vegas directory, then extracting the contents of the.zip file into it. You then need to open Mod Organiser, click on the gears icon, change the title to FNVEdit, then click on the browse button to the right of 'Binary' and select FNVEdit.exe from the location where you installed it. Finally, click on 'Use Application's Icon for shortcuts' and then click on add.
This launcher will allow your game to run with more than 2gb of RAM. The installation process is the same as NVSE, but you will have to add the launcher to MO through the same process used for FNVEdit.
The Load Order Optimisation Tool will allow you to sort your load order, check for dirty plugins and will alert you of any missing masters in your load order. Download the installer and let it run, it should be automatically detected by MO.
Note that you will have to run LOOT through MO in order to sort your load order. A small utility for merging multiple esps into a single package. After downloading the.zip file I recommend creating a new folder inside your New Vegas directory, then extracting the program there. This also has to be added to MO through the same process as FNVEdit.Optional Utilities:The standard tool used to create mods for New Vegas. Will be required for the optional advanced tweaking of mods.A tool used to add meshes into the Gamebryo engine. Will be required for the optional advanced tweaking of mods.Basic Setup:. Adds an interface to the pause menu that allows for customisation of mod settings. Download with manager OR download manually and use MO's 'Install a new mod from an archive' function on the top left of the interface.
A dependency for some of the mods that will be installed further on. Sanju song video. I'm getting texture glitches with the varmint rifle.
What mods would be conflicting? Also, CASM says I'm using Lutana NVSE version 0 and that it is installed incorrectly. I installed it like other NVSE files. What would be the proper way?
Fallout New Vegas Weapon Guide Review
Thanks for the great guide btw.Make sure that the WRP - WMX patch is at a lower priority than both WRP and WMX, and if the issue continues rebuild your merge patch and/or archive invalidation. As for Lutana, you should try to reinstall the latest version, and check again.
Our other Minion @Roachbait May find this interesting, he suffers from old crappy laptop syndrome also. You didn't list your system spec. Hey Matt,Very nice mod list. Thanks for your help.I've followed your instructions to the letter, and the game looks awsome.I've just became aware of a little problem (that for me is kinda game breaking): The compass on the HUD isn't showing any markers.Yep, it's completly blank, you can see the bar where the compass should appear, but the markers are not there.I've looked around and the problem seems to be the version of DarnUI you suggested on your link. There's another, more recent version, of DarnUI that doesn't seem to cause the compass problem. Return to castle wolfenstein walkthrough part 9. Maybe change the link so nobody else gets this problem?Well. My question now is: after following your steps and creating the merged patches, can I still uninstall all the UI mods, reinstall the newer version of DarnUI and then reinstall the other mods (HUD like fallout 4, oHud and UIO).
I've never used merged patches before, so some help would be nice.
This guide contains the locations of all unique weapons in Fallout New Vegas. This guide does not include the locations of unique weapons added by DLC. This guide may include some minor quest spoilers. Guns – Pistols.
Lucky3.57 Magnum RevolverDAM: 30 DPS: 82.5 ROF: 2.75 CRIT: x2.5 ACC: 0.3 DUR: 1120Base ID: 000e2c86Found inside the Bison Steve Hotel in Primm. It’s in the locked safe in the gift shop.
Lockpick 75 will be required to open the safe. Maria9mm PistolDAM: 20 DPS: 75 ROF: 3.75 CRIT: x2 ACC: 0.2 DUR: 995Base ID: 000e7655Carried by Benny. Benny can be found inside The Tops in the New Vegas Strip during the quest “Ring-a-Ding-Ding!” or in The Fort during “Render Unto Caesar”. You will need to loot the gun. Mysterious Magnum.44 Magnum RevolverDAM: 42 DPS: 102.4 ROF: 2.44 CRIT: x1 ACC: 0.5 DUR: 745Base ID: 00127c6cCarried by The Lonesome Drifter.
The Lonesome Drifter can be found sitting under a billboard just north of El Dorado Gas & Service if the quest “Talent Pool” is not completed, or in The Aces theater at The Tops on the New Vegas Strip after the quest “Talent Pool” has been completed. You can be given the gun by passing a Barter 50 check during the quest “Talent Pool”. You can also loot the weapon.
That Gun5.56mm PistolDAM: 30 DPS: 90 ROF: 3.0 CRIT: x2.5 ACC: 0.5 DUR: 1120Base ID: 00133058Found in the Dino Bite Gift Shop in Novac. It’s on a shelf in the locked storage room. The key for the storage room can be pickpocketed or purchased from Cliff Briscoe during the quest “Come Fly With Me”.
You can also buy the gun directly from Cliff Briscoe. Guns – SMGs. Vance’s 9mm SMG9mm SMGDAM: 17 DPS: 221 ROF: 13 CRIT: x0.05 ACC: 1.5 DUR: 3745Base ID: 000e32f4Found in Wins Hideout near Westside.
It is inside a locked safe. Lockpick 100 can be used to open the safe. You can also obtain the safe combination from Sammy Wins using Speech 55. Guns – Shotguns. Big BoomerSawed-off ShotgunDAM: 8.6×14 DPS: 34.2 ROF: 2.58 CRIT: x1 ACC: 3.5 DUR: 395Base ID: 001673cdCarried by Old Lady Gibson. Old Lady Gibson can be found in living in the hut in the Gibson Scrap Yard.
You will need to loot the weapon. Dinner BellHunting ShotgunDAM: 10.7×7 DPS: 125 ROF: 1.67 CRIT: x1 ACC: 1.2 DUR: 745Base ID: 000f0b12Reward for the quest “Bleed Me Dry”. The quest is initiate by Red Lucy in The Thorn. Guns – Rifles. Abilene Kid LE BB GunBB GunDAM: 4 DPS: 6.2 ROF: 1.54 CRIT: x1.5 ACC: 0.5 DUR: 495Base ID: 0015ff5dFound inside Fields’ Shack. If you took the Wild Wasteland trait, instead of being located inside Fields’ Shack it will be located inside a well outside of Field’s Shack. This well will only appear after asking Rex if Jimmy fell down a well during a random event.
All-AmericanMarksman CarbineDAM: 26 DPS: 156 ROF: 6 CRIT: x1 ACC: 0.035 DUR: 1995Base ID: 00106febFound inside the Vault 34 Armory in Vault 34. Gobi Campaign Scout RifleSniper RifleDAM: 48 DPS: 102.9 ROF: 2.14 CRIT: x2 ACC: 0.018 DUR: 795Base ID: 001429e1Found in a locked chest at Sniper’s Nest. Lockpick 100 will be required to open the chest. La Longue CarabineCowboy RepeaterDAM: 35 DPS: 75.4 ROF: 2.15 CRIT: x1.5 ACC: 0.05 DUR: 745Base ID: 000f56f5Carried by Corporal Sterling. Corporal Sterling can be found in Camp McCarran if the quest “Three-Card Bounty” is not completed, or in Camp Forlorn Hope after the quest “Three-Card Bounty” has been completed. You will need to loot the weapon.
RatslayerVarmint RifleDAM: 23 DPS: 30 ROF: 1.3 CRIT: x5 ACC: 0.0225 DUR: 995Base ID: 000e5b17Found inside the Broc Flower Cave. The weapon is located in the small lab overlooking the cave chambers. The cave is populated by giant rats. This MachineBattle RifleDAM: 55 DPS: 117.9 ROF: 2.14 CRIT: x1 ACC: 0.5 DUR: 2995Base ID: 000f062bReward for the unmarked quest “Dealing with Contreras”.
The quest can be initiated by either Contreras or Lt. Carrie Boyd in Camp McCarran.
You will have to side with either Contreras or Lt. Carrie Boyd during the quest to receive the weapon.
Siding with Keller will not give you the weapon. Guns – Heavy Weapons. CZ57 AvengerMinigunDAM: 13 DPS: 390 ROF: 30 CRIT: x0.5 ACC: 0.55 DUR: 7995Base ID: 001629b6Found at The Devil’s Throat.
It’s inside the blue truck at the bottom of The Devil’s Throat. The weapon is guarded by centaurs.
Energy Weapons – Pistols. Alien BlasterAlien BlasterDAM: 75 DPS: 131.3 ROF: 1.8 CRIT: x100 ACC: 0 DUR: 2495Base ID: 00004322Carried by an alien captain.
The alien captain can be found north of Horowitz Farmstead. You will need to loot the weapon. Can only be found with the Wild Wasteland trait. Euclid’s C-FinderEuclid’s C-FinderDAM: 0 + 150 AoE DPS: 20.6 ROF: 0.2 CRIT: x50 ACC: 0.5 DUR: 3995Base ID: 0014eb3cPurchased from Max. Max can be found playing in Freeside. In order to activate the weapon, you will need to configure the power grid to divert power to the ARCHIMEDES II during the quest “That Lucky Old Sun”.
The quest is initiated by Fantastic inside HELIOS One. Pew PewLaser PistolDAM: 75 DPS: 150 ROF: 2.0 CRIT: x2.5 ACC: 0.1 DUR: 395Base ID: 00103b1dLooted from the corpse of Allen Marks. The corpse of Allen Marks can be found inside the reward room of the Sunset Sarsaparilla Headquarters after presenting 50 Sunset Sarsaparilla Star Bottle Caps to Festus for the quest The Legend of the Star. Pulse GunPulse GunDAM: 5 + 250/100 EMP DPS: 5.17 ROF: 1 CRIT: x1 ACC: 0.1 DUR: 495Base ID: 00090a6bFound in a locked chest inside the Vault 34 Armory in Vault 34. Lockpick 100 can be used to open the chest, or Col.
Blackwell’s Key can be used if it was taken from Pearl’s Barracks at Nellis Air Force Base. Energy Weapons – Rifles.
AER14 PrototypeLaser RifleDAM: 35 DPS: 105 ROF: 3 CRIT: x2 ACC: 0.0225 DUR: 495Base ID: 001479b3Found near the Common Area on the fifth floor of Vault 22. You will need to lockpick a door to access the weapon. The Lockpick skill required to lockpick the door varies with player level. Q-35 Matter ModulatorPlasma RifleDAM: 40 DPS: 96 ROF: 2.4 CRIT: x2 ACC: 0.2 DUR: 1245Base ID: 000e6064Found in storeroom in REPCONN Headquarters. Either Lockpick 100 or Science 100 will be needed to unlock the storeroom door.
The storeroom door can also be unlocked using a keycard found in a suitcase on the third floor of REPCONN Headquarters. YCS/186Gauss RifleDAM: 140 DPS: 52.5 ROF: 3 CRIT: x2 ACC: 0.0275 DUR: 495Base ID: 0015b38dCarried by a mercenary. The mercenary can be found north of Horowitz Farmstead.
You will need to loot the weapon. Cannot be found with the Wild Wasteland trait. Energy Weapons – Heavy Weapons.
Tesla-Beaton PrototypeTesla CannonDAM: 90 + 25/2s Shock DPS: 145.8 ROF: 1.34 CRIT: x2 ACC: 0.08 DUR: 195Base ID: 0015a47fFound at the Crashed Vertibird. The weapon is guarded by hardened sentry bots and hardened mister gutsies.
Explosives – Launchers. AnnabelleMissile LauncherDAM: 10 + 200 AoE DPS: 77.3 ROF: 1.89 CRIT: x0 ACC: 0.02 DUR: 495Base ID: 00162019Carried by a nightkin sniper.
The nightkin sniper can be found keeping watch at the radio tower in Black Mountain. You will need to loot the weapon. MercyGrenade MachinegunDAM: 5 + 100 AoE DPS: 325.5 ROF: 3.1 CRIT: x0 ACC: 1 DUR: 2495Base ID: 0015fff4Found inside Dead Wind Cavern.
The weapon is guarded by deathclaws. Thump-ThumpGrenade RifleDAM: 2 + 100 AoE DPS: 43.2 ROF: 2.79 CRIT: x0 ACC: 0.8 DUR: 620Base ID: 001429e2Inside the generator building at Nellis Array. It’s lying next to a skeleton at the bottom level. The weapon is guarded by exploding giant ants. Explosives – Grenades. Holy Frag GrenadeFrag GrenadeDAM: 1 + 800 AoE DPS: 522.4 ROF: 0.65 CRIT: x0 ACC: 0.0 DUR: 20Base ID: 0014ea5aFound in the Searchlight Church Basement of Camp Searchlight.
The weapon is guarded by golden geckos. Can only be found with the Wild Wasteland trait.
Melee – One-Handed. Chance’s KnifeCombat KnifeDAM: 22 DPS: 91.4 ROF: 4.15 CRIT: x2 DUR: 445Base ID: 00162c92Found in Chance’s grave near the Tribal Village. A shovel will be needed to rob the grave and loot the weapon.
Cazadores frequent the area around the grave. ChopperCleaverDAM: 14 (x1.5 Limb) DPS: 54.9 ROF: 3.92 CRIT: x2 DUR: 1245Base ID: 0014d2aaFound in the Wolfhorn Farmhouse in the Wolfhorn Ranch.
It’s on top of the stove. FigaroStraight RazorDAM: 8 DPS: 33.2 ROF: 4.15 CRIT: x4 DUR: 445Base ID: 0014d2a7Carried by Sergio. Sergio can be found in The King’s School of Impression in Freeside. You will need to loot the weapon. LiberatorMacheteDAM: 18 (x2.5 Limb) DPS: 62.3 ROF: 3.46 CRIT: x3 DUR: 370Base ID: 00127e45Reward for the quest “We Are Legion”.
The quest is initiated by Dead Sea in Camp Nelson. Alternatively, you can loot the weapon off of Dead Sea during the quest “Restoring Hope”. The Humble CudgelLead PipeDAM: 26 DPS: 72 ROF: 2.77 CRIT: x1 DUR: 370Base ID: 00157bcaFound in the Sealed Sewer.
To access the Sealed Sewer you will need to loot the Luke’s Find key from either “Blind” Luke or “Sweet” Jill. The corpse of “Blind” Luke can be found in the Central Sewers. The corpse of “Sweet” Jill can be found in the East Central Sewers. The weapon is guarded by feral ghouls.
Melee – Two-Handed. Blade of the EastBumper SwordDAM: 65 + 2/10s Fire DPS: 104.6 ROF: 1.58 CRIT: x1 DUR: 3995Base ID: 00143fbaCarried by Legate Lanius. Legate Lanius can be found in Legate’s Camp during the quests “No Gods, No Masters”, “All or Nothing”, or “Eureka!”. You will need to loot the weapon.
Knock-KnockFire AxeDAM: 66 DPS: 118.8 ROF: 1.8 CRIT: x1 DUR: 545Base ID: 00156f7cFound in the Searchlight Fire Station at Camp Searchlight. It’s in a bathroom stall. To unlock Camp Searchlight Fire Station you will need to either loot the key from Logan or be on the quest “Wheel of Fortune”, which is initiated by Logan. Logan can be found inside Searchlight NCR Storage in Camp Searchlight. Nephi’s Golf Driver9 IronDAM: 30 DPS: 71.1 ROF: 2.37 CRIT: x1.2 DUR: 245Base ID: 000f56f6Carried by Driver Nephi. Driver Nephi can be found near South Vegas Ruins East Entrance. You will need to loot the weapon.
Oh, Baby!Super SledgeDAM: 80 DPS: 138.8 ROF: 1.74 CRIT: x1 DUR: 495Base ID: 00156968Found inside the Charleston Cave. It is next to the corpse of a nightkin. The weapon is guarded by night stalkers. Unarmed. Cram OpenerBladed GauntletDAM: 28 DPS: 47.5 ROF: 1.7 CRIT: x2 DUR: 295Base ID: 00151d0cCarried by Little Buster.
Little Buster can be found in Camp McCarran if the quest “Three-Card Bounty” is not completed, or his corpse can be found on some railroad tracks in Freeside a few days after the quest “Three-Card Bounty” has been completed. You will need to loot the weapon. Golden GlovesBoxing GlovesDAM: 1 + 50 Fatigue DPS: 1.3 ROF: 1.26 CRIT: x2 DUR: 1245Base ID: 000e58bbFound on the Casino Floor of the Lucky 38 Casino in the New Vegas Strip. It’s sitting on a bookshelf. Love and HateSpiked KnucklesDAM: 30 DPS: 75.8 ROF: 2.53 CRIT: x1 DUR: 1495Base ID: 001568e6Carried by a Viper Gang Leader. The Viper Gang Leader can be found in Bonnie Springs. You will need to loot the weapon.
Paladin ToasterZap GloveDAM: 41 + 50/20 EMP DPS: 67.1 ROF: 1.64 CRIT: x1 DUR: 395Base ID: 0015ba72Looted from the corpse of a Prospector in Black Rock Cave. The corpse is guarded by nightkin. PushyDisplacer GloveDAM: 60 DPS: 88.4 ROF: 1.47 CRIT: x1 DUR: 595Base ID: 00155e6dLooted from the corpse of a Jackal Gang Member in Ruby Hill Mine. The corpse of the Jackal Gang Member is near one of the entrances to the underground lake chamber. The weapon is guarded by lakelurks.
Recompense of the FallenDog Tag FistDAM: 25 DPS: 47.4 ROF: 1.89 CRIT: x1 DUR: 745Base ID: 0012adb8Found in Aurelius of the Phoenix’s Office in Cottonwood Cove. It’s in Aurelius of the Phoenix’s desk.– Continuation of discussion.
In this Fallout New Vegas Unique Weapons article, we will be covering on Fallout New Vegas Unique Weapons along with where to find it. So, without any more due, let us get started with the list. Cram OpenerThe Cram Opener is a variant of the bladed that causes 47.5 DPS (Damage per Second). This weapon can has a strike success rate of around 370 times from perfect condition before having to be repaired.The “Little Buster” character holds the cram opener weapon in the game. When you complete the “Three-Card Bounty” quest for the “Major Dhatri” character, Little Buster’s corpse can be found in the railroad tracks near the Freeside entrance. You can then loot the weapon from his corpse.
So this is in the list of Fallout New Vegas Unique Weapons. Dr. Klein’s GloveDr.
Klein’s glove is a type of scientist glove that can cause 46.4 DPS to enemies. The glove is capable of striking enemies around 495 times when in perfect condition without having to be repaired.You can find the glove in the house numbered #101 located upstairs in the Higgs Village. When you open the door, you can find a cabinet on the right side. Open the cabinet, and in the bottom corner, you will be able to find the glove.
So this is also a part of Fallout New Vegas Unique Weapons. Embrace of the Mantis King!This is a mantis gauntlet unarmed weapon that was added with the Gun Runners’ Arsenal add-on for the Fallout: New Vegas game.
The Embrace of the Mantis King! Gauntlet is capable of striking enemies 395 times without breaking.
This weapon is sold by Mick, whom you can find at the Mick & Ralph store in Freeside. In case Mick is dead in your game, you can also buy the weapon from Vendortron. So this is also one of the best Fallout New Vegas Unique Weapons.
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Fist of Rawr (Fist of the North Rawr)Fist of Rawr is a unique weapon that is also known as Fist of North Rawr. This weapon is an unarmed weapon and can be crafted by the player within the.When in perfect condition, the Fist of Rawr weapon can be used to strike enemies around 440 times before breaking the weapon. As this is a craftable weapon, this weapon can only be developed by the Courier. So this one is also in the list of Fallout New Vegas Unique Weapons. Knock-KnockKnock-Knock is another unique weapon that can be found in the Fallout: New Vegas game and is a powerful model of the fire ax weapon that exists in the game.
Knock-Knock features a cleaner look, longer fluke, polished steel head, and a matte black handle.The weapon is capable of striking enemies about 545 times when in new condition without breaking. In comparison, the normal ax is capable of striking enemies 450x more than the Knock-Knock ax.You can find this weapon in the first station at Camp Searchlight. After you take the keys from Logan, move to the upstairs of the station, and you will be able to find the Knock-Knock at the stall in the right corner of the bathroom stalls.
The stall will have a skeleton hanging.To obtain the key, you can either choose to kill Logan or complete the Wheel of Fortune quest. So this is in the list for Fallout New Vegas Unique Weapons. Blade of the EastThe Blade of the East is capable of inducing -2hp on enemies for a duration of 10 seconds. This weapon can also make enemies fly backward and can also get them knocked out as well.You can attack around 3990 times using this weapon. The Blade of the East can be looted during the final battle from Legate Lanius if your character is on the side of House, NCR, or Yes Man. However, you can only use the weapon for a limited period because as soon as the final battle gets over, the game ends.In case you fight either for Mr. House or Independence, you can greatly use this against Oliver and his fellow Rangers.
So this is also one of the Best Fallout New Vegas Unique Weapons.Conclusion:We hope that you found the above list on the Fallout New Vegas Unique Weapons game informative and interesting. In case you feel like some other weapon should also make it to this Fallout New Vegas Unique Weapons list, then please leave the details about your favorite Fallout: New Vegas weapon as a comment below.
Contents.Legend. DMG: This information comes from the and shows the caused by a single click of the mouse/trigger. For most guns, this is a single bullet, but for shotguns it is a single shell (containing several small pellets), for the it is a single beam, and for melee weapons it is a single hit.
This stat is most useful for comparing semi-automatic weapons such as rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. Some weapons deal additional bonus damage, either as AoE (see below), over time, or as, affecting and/or ('EMP (R)' and 'EMP (PA)' in the tables). DPS: This stands for damage per second. A gun has a DMG of 10 and fires 3 bullets per second. Therefore the gun's DPS is 30. For guns emptying their magazine (clip) within this second, the reload time is considered. AoE DMG/Radius: Bonus damage in a certain 'Area of Effect'.
64 units is equal to 1 yard, 70 units equal to 1 meter. Crit% Mult: The applied to your character's critical hit chance.
This modifier applies to each individual attack you make (e.g. Each bullet fired from your ). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a Crit% Mult of 2, then each shot has a 5% × 2 = 10% chance to critically hit.
For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit% Mult stat in the G.E.C.K. Is divided by the G.E.C.K.' S Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired.
Note that a single attack with automatic weapons only checks for critical hit once and then applies the damage bonus for all bullets in such an attack if a critical hit occurs. Some weapons have a multiplier of 0; mathematically correct, these weapons don't cause any critical hits, not even with sneak attacks. Crit DMG: The amount of damage that is added when you score a critical strike. The more specialized deals twice the damage of a common critical strike. AP: The amount of used per shot/burst in V.A.T.S. DMG/AP: Damage per single Action point.: This is the Min Spread stat from the G.E.C.K.
(the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition.
Ammo: The type of used by the weapon. Some weapons use more than 1 round per shot (numbers in brackets). Clip: The capacity of the firearm. Basically, how many shots you can fire before having to reload. WG: The of the weapon. V: The of the weapon. V/WG: Value to Weight ratio.
HP: Health points or is the amount of health a weapon has. The lower the condition of the weapon, the lower the damage and the more chance the weapon has to jam. Also this determines how many times a weapon can be fired.
Att Req: Attributes required to wield the weapon optimally: to gain full attack speed for melee weapons, or full aiming stability for ranged weapons. Note that further increases in weapon skill beyond the requirements will continue to increase the weapon's damage (and DPS). Is a requirement for all weapons, while every single type has its own skill:;, in the tables named only 'Energy';;, in the tables named only 'Melee';.Guns Pistols. Name²2260.0.8002000.1.107570008f213³5887.0.307560008f214²3667.0.705050008f215²2645.0.500008f216²3082.0.3503000e2c86²1650.0.700000e3778¹931.0.50000e377a²2075.0.200²1.00000.5050600127c6c1.50000.1075690.0.558Courier's Stash2466.0.80004001735d4¹ Dead Money3060.0.550400bbc2² Honest Hearts2979.0.850253008e1a² Honest Hearts2.00000.500753009dbe¹ Gun Runners' Arsenal2.00000.900² Gun Runners' Arsenal2877.0.6³ Gun Runners' Arsenal5887.0.3.